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WebGL Status

WebGL 1.0 Checking...
WebGL 2.0 Checking...
Hardware Detecting...
Live Render
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About

This tool performs a deep diagnostic of your browser's ability to render interactive 3D graphics via the WebGL API (Web Graphics Library). Unlike standard HTML rendering, WebGL allows the browser to communicate directly with your device's GPU (Graphics Processing Unit), unlocking hardware-accelerated performance for games, data visualization, and complex user interfaces.

We test for both WebGL 1.0 (based on OpenGL ES 2.0) and WebGL 2.0 (based on OpenGL ES 3.0). The report extracts critical hardware limits - such as the Max Texture Size and Shader Precision - which determine the complexity of scenes your device can handle. A functioning WebGL environment relies on a chain of trust: Valid HTML5 Browser → Up-to-date GPU Drivers → Hardware Acceleration Settings.

webgl test gpu capabilities graphics card check browser hardware acceleration opengl es

Formulas

While this tool is diagnostic, the underlying logic relies on Linear Algebra to project 3D coordinates onto your 2D screen. The Vertex Shader performs this transformation for every corner of the geometry:

gl_Position = P × V × M × vpos

Where P is the Perspective Projection Matrix, V is the View (Camera) Matrix, M is the Model (Rotation/Scale) Matrix, and vpos is the original vertex position in 3D space.

Reference Data

CapabilityTypical MobileTypical DesktopHigh-End GPU
Max Texture Size4096 px8192 px16384+ px
Max Cube Map Size2048 px8192 px16384+ px
Max Fragment Uniforms25610244096+
Max Varying Vectors81632
MSAA Samples (Anti-Aliasing)2 or 44 or 816
Anisotropic Filter2x - 4x16x16x
WebGL 2 SupportCommonStandardStandard

Frequently Asked Questions

This usually happens for one of three reasons: 1) "Hardware Acceleration" is disabled in your browser settings. 2) Your graphics drivers are outdated or blacklisted by the browser due to known bugs. 3) You are using an older browser that does not support the WebGL standard.
WebGL 1.0 is based on OpenGL ES 2.0 and is widely supported. WebGL 2.0 is based on OpenGL ES 3.0 and introduces advanced features like 3D Textures, Uniform Buffer Objects, and better compression formats, allowing for much higher graphical fidelity and performance.
This tool focuses on compatibility and capabilities (what your GPU *can* do). However, the spinning cube visualizer serves as a basic performance smoke test. If the cube stutters or the frame rate is low, your hardware acceleration might be falling back to software emulation (CPU rendering).
Browsers often hide your specific GPU model for privacy. The "Unmasked Renderer" extension (WEBGL_debug_renderer_info) allows the tool to query the actual graphics card name (e.g., "NVIDIA GeForce RTX 3080" vs. 'Generic WebGL Driver'), confirming which hardware is doing the heavy lifting.