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About

Miscalculating troop movement time leads to broken supply lines, missed coordination windows, and force fragmentation. Historical doctrine from FM 21-18 and ATP 3-21.18 establishes baseline march rates of 4 km/h for dismounted infantry under ideal conditions. Real terrain rarely cooperates. A dense forest reduces effective speed by a factor of 0.4. Mountain passes with snow compound that to 0.15 of base rate. This calculator applies layered coefficients for terrain type (Kt), weather (Kw), unit size (Ks), and cumulative fatigue (Kf) to produce a corrected march time that includes mandatory rest halts per doctrinal standards.

The tool approximates travel under sustained march conditions and assumes no enemy contact. It does not account for METT-TC variables beyond terrain and weather. For mechanized units, speeds reflect road-march averages rather than cross-country sprint capability. Pro tip: always add 15 - 20% buffer to calculated times for assembly, river crossings, and navigation errors in low-visibility conditions.

troop movement march rate calculator military travel time tactical march planner army movement calculator terrain modifier march speed military logistics

Formulas

Effective march speed is the product of the base rate and four independent correction coefficients. Total travel time includes doctrinal rest halts.

Veff = Vbase × Kt × Kw × Kf × Ks
Tmarch = DVeff
Trest = floor(Tmarch) × 10 min + floor(Tmarch4) × 60 min
Ttotal = Tmarch + Trest

Where Vbase = base march speed for the unit type (km/h), D = total distance (km), Kt = terrain coefficient (0.20 - 1.00), Kw = weather coefficient (0.30 - 1.00), Kf = fatigue coefficient that decreases with march duration (starts at 1.00, decays to 0.70 after 8 h), and Ks = unit size coefficient reflecting column-length delays (0.75 - 1.00). Rest halts follow the 50/10 rule: 10 min rest per 50 min march, plus 1 h extended halt every 4 h.

Reference Data

Unit / Movement TypeBase SpeedSustained Daily RangeDoctrine Source
Light Infantry (Foot March)4.0 km/h32 kmFM 21-18
Heavy Infantry (Full Kit >30 kg)3.2 km/h25 kmATP 3-21.18
Forced March (Infantry)5.5 km/h50 kmFM 21-18
Cavalry / Mounted (Horse Walk)6.0 km/h40 kmHistorical Avg
Cavalry / Mounted (Horse Trot)13.0 km/h55 kmHistorical Avg
Wheeled Convoy (Road)40.0 km/h300 kmNATO STANAG
Tracked Vehicles (Road)30.0 km/h200 kmNATO STANAG
Tracked Vehicles (Cross-Country)15.0 km/h120 kmATP 3-90
Mountain Troops (Alpine)2.0 km/h15 kmMountain Warfare Manual
Ski Troops (Winter)5.0 km/h35 kmNordic Doctrine
Supply / Logistics Train3.0 km/h20 kmFM 4-01.45
Artillery Battery (Towed)25.0 km/h150 kmFM 3-09
Amphibious (River Crossing)6.0 km/h30 kmFM 90-13
Airborne (Post-Drop Assembly)3.5 km/h20 kmFM 90-26
Terrain Modifiers (Kt)
Paved Road1.00
Improved Trail / Gravel0.85
Open Flat Ground0.75
Rolling Hills0.60
Light Forest / Woodland0.55
Dense Forest / Jungle0.35
Swamp / Marsh0.25
Mountain / Steep Grade0.30
Desert (Soft Sand)0.45
Snow (Deep >30 cm)0.30
Urban / Built-Up Area0.50
River / Stream Crossing0.20

Frequently Asked Questions

The terrain modifier assumes an average grade for the terrain type. Mountain terrain at K_t = 0.30 assumes sustained grades of 15-30%. For steeper grades exceeding 45%, effective speed drops further - roughly halved again. The Naismith rule adds 1 hour per 600 m of ascent to flat-equivalent time. This calculator uses aggregate coefficients rather than per-segment elevation analysis, so for routes with extreme elevation change, calculate each segment separately.
Larger formations create longer march columns. A battalion-sized column may stretch 3-5 km on a road. The tail of the column experiences accordion effects at every turn, obstacle, and halt - causing cumulative delays. The size coefficient K_s ranges from 1.00 for squad/platoon (under 50 personnel) down to 0.75 for brigade-level movements (3,000+ personnel). This reflects an average 15-25% time penalty documented in NATO road-march planning guides.
Yes. Selecting "Night March" applies an additional weather-category modifier of 0.60 for movements without night-vision devices, reflecting reduced visibility navigation speed. With NVDs, the penalty is approximately 0.80. Historical data from FM 21-18 shows night marches average 60-70% of daytime rates for trained troops and as low as 40% for poorly trained units.
The fatigue coefficient K_f starts at 1.00 and decays linearly. After 4 hours of sustained march, K_f drops to approximately 0.90. After 8 hours, it reaches 0.70. After 12 hours (forced march territory), it bottoms at 0.55. This models glycogen depletion and musculoskeletal fatigue observed in military exercise data. The calculator recalculates iteratively: each hour-segment uses the degraded speed, so total time is not a simple division.
The standard 50/10 rule: 10 minutes of rest for every 50 minutes of marching. Additionally, after every 4 hours of cumulative march time, a 1-hour extended halt is added for feeding, equipment checks, and medical attention. For forced marches, rest halts are reduced to 5 minutes per hour with no extended halts - this is reflected when selecting "Forced March" type. Total rest time is added to pure march time to produce the final ETA.
For vehicle convoys, the base speeds of 30-40 km/h reflect sustained averages including fuel stops, not burst speed. The terrain coefficient applies primarily to surface quality. Wheeled vehicles on unpaved roads drop to K_t = 0.50, while tracked vehicles handle rough terrain better at K_t = 0.65. The unit size penalty is more severe for vehicle convoys due to spacing requirements (50-100 m intervals). This tool provides planning estimates - actual convoy speeds depend heavily on road width, bridge classifications, and traffic control.