Touch Screen Test: Multi-Touch, Dead Zones & Pressure
Professional hardware diagnostic tool for touchscreens. Detect dead zones, ghost touches, and test multi-touch gestures with pressure sensitivity visualization.
About
The integrity of a touchscreen digitizer is the single most critical factor in the usability of modern mobile devices. Whether validating a refurbished smartphone, testing a DIY screen replacement, or debugging complex gesture recognizers, precise visual feedback is required. This utility bypasses standard browser scrolling to provide raw access to the hardware's input layer.
Hardware defects often manifest as dead zones (areas unresponsive to input) or ghost touches (signals registered without physical contact). Accurately diagnosing these requires a coordinate system capable of tracking high-frequency polling rates. This tool leverages the Pointer Events API to unify input data from capacitive fingers, resistive styluses, and pressure-sensitive instruments.
Technical accuracy depends on the Device Pixel Ratio (DPR). A standard screen might operate at 1x, while Retina-class displays operate at 2x or 3x density. This application automatically scales the rendering context to match physical hardware pixels, ensuring that drawing artifacts are a result of the digitizer, not the rendering engine.
Formulas
To calculate the physical density of the display, which affects touch target accuracy, we utilize the relationship between resolution and diagonal size:
Where w is width in pixels, h is height in pixels, and d is the diagonal screen size in inches. The system also tracks pressure sensitivity P normalized to a standard range:
This ensures consistent line weights across devices with and without force sensors.
Reference Data
| Parameter | Definition | Typical Value (Mobile) | Typical Value (Tablet/Pro) |
|---|---|---|---|
| Touch Sampling Rate | Frequency at which the digitizer scans for input. | 60 - 120 Hz | 120 - 240 Hz |
| Pressure Levels | Granularity of force detection (Stylus/3D Touch). | N/A or 256 | 4096 levels |
| Multi-Touch Points | Maximum simultaneous inputs tracked. | 5 - 10 points | 10 - 20 points |
| Response Time | Latency between physical touch and digital event. | 50 - 100 ms | 20 - 40 ms |
| Hover Distance | Height at which a stylus is detected before contact. | N/A | 10 - 15 mm |
| Palm Rejection | Software logic to ignore large contact areas. | Basic | Advanced (AI-driven) |
| Coordinate Precision | Sub-pixel accuracy of the input event. | 1.0 px | 0.1 px |