Symbaroum Character Generator
Generate complete Symbaroum TTRPG characters with attributes, abilities, traits, equipment, and corruption tracking. Point-buy or random generation.
About
Symbaroum operates on an 8-attribute system where 80 points are distributed across Accurate, Cunning, Discreet, Persuasive, Quick, Resolute, Strong, and Vigilant. Each attribute ranges from 5 to 15. Miscalculating attribute allocation cascades into incorrect Defense (Quick โ Armor Impeding), Toughness (Strong ร 2), and Corruption Threshold (Resolute2 rounded up). A character with wrong derived stats breaks encounter balance. This generator enforces the core rulebook constraints: point totals, race-locked traits, archetype ability prerequisites, and corruption shadow assignments.
The tool covers all core races (Ambrian, Barbarian, Changeling, Ogre, Goblin, Elf, Undead, Troll) and archetypes (Warrior, Mystic, Rogue). Equipment loadouts follow starting gear tables. Name generation uses culture-appropriate phoneme patterns. Note: this approximates the core rulebook. Advanced Player's Guide options and homebrew content are not included. Pro Tip: Mystic archetypes should prioritize Resolute at 15 to maximize corruption resistance before entering Davokar.
Formulas
Symbaroum uses a player-facing d20 system. All rolls are made by the player against target numbers derived from attributes. The core derived statistics are calculated as follows:
where Strong = the Strong attribute value (5 - 15), Quick = the Quick attribute value, Resolute = the Resolute attribute value, and Armor Impeding = the impeding value of worn armor (0 - 4). The ceiling function โ โ indicates rounding up to the nearest integer.
Attribute point allocation follows the constraint:
where each Attri โ {5, 7, 9, 10, 10, 11, 13, 15} for the standard array, or any integer in [5, 15] for point-buy summing to exactly 80.
Reference Data
| Race | Mandatory Trait | Shadow | Corruption Threshold Modifier | Attribute Tendency | Lifespan |
|---|---|---|---|---|---|
| Ambrian | Contacts / Privilege | Bright, gold-tinged aura | None | Persuasive, Cunning | ~70 years |
| Barbarian | Bushcraft / Nature's Embrace | Green-brown, earthy glow | None | Strong, Vigilant | ~60 years |
| Changeling | Shapeshifter | Shifting, unstable colors | None | Discreet, Quick | Unknown |
| Ogre | Pariah / Long-lived | Dark copper streaked with green | โ1 (more vulnerable) | Strong, Resolute | ~200 years |
| Goblin | Survival Instinct | Pale, flickering grey-green | None | Quick, Discreet | ~30 years |
| Elf | Long-lived / Contacts (Elves) | Bright silver or pale gold | +1 (more resistant) | Accurate, Vigilant | Immortal |
| Undead | Undead Trait | Dark, flickering shadow | โ2 | Resolute, Strong | Indefinite |
| Troll | Regeneration / Robust | Deep green-black with amber veins | None | Strong, Vigilant | ~300 years |
| Derived Statistics | |||||
| Statistic | Formula | Typical Range | Notes | Archetype Impact | Critical At |
| Toughness | Strong ร 2 | 10 - 30 | Base HP equivalent | Warrior: highest | โค 0 = dying |
| Pain Threshold | โStrong2โ | 3 - 8 | Single-hit stun check | All archetypes | Single hit โฅ threshold |
| Defense | Quick โ Impeding | 5 - 15 | Target number for attackers | Rogue: prioritize | Heavy armor penalty |
| Corruption Threshold | โResolute2โ | 3 - 8 | Permanent corruption limit | Mystic: critical | Exceeded = Abomination |
| Initiative | Quick value | 5 - 15 | Higher goes first | Rogue > Warrior | - |
| Movement | Quick ร 5 ft | 25 - 75 ft | Per combat round | All archetypes | - |