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Latest-- ms
Average (5)-- ms
Best-- ms
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About

In professional sprinting, a reaction time of less than 0.100 seconds is considered a False Start, as human physiology cannot process a visual or auditory signal faster than this biological limit. This utility measures the synaptic latency between a visual stimulus and a motor response. It averages multiple attempts to filter out lucky guesses and provides a precise measurement of your central nervous system's alertness. Consistent training can shave milliseconds off this time, which is critical in eSports, motorsports, and track athletics.

reaction-time reflexes gaming athletics cognitive-test

Formulas

The reaction time is the delta between the timestamp of the stimulus and the timestamp of the user input.

{
Treaction = Tclick TstimulusAvg = 5i=1 Ti5

A result where Treaction < 100 ms is flagged as FALSE START.

Reference Data

DemographicAvg Reaction (ms)Description
Pro Gamer / Athlete150 - 180Exceptional visual-motor coupling.
Young Adult (18-25)215 - 240Peak physiological baseline.
Adult (26-45)250 - 280Average cognitive processing speed.
Elderly (60+)300 - 400Natural decline in synaptic transmission.

Frequently Asked Questions

In athletics, sensors in the starting blocks detect pressure. If a reaction occurs within 0.1 seconds (100ms) of the gun, it is deemed physically impossible to be a reaction to the sound, implying the runner guessed the timing.
Yes. A standard 60Hz monitor adds ~16ms of input lag. Wireless mice can add 5-20ms. Professional testing requires specialized low-latency hardware.
You can improve your focus and anticipation, but raw neural processing speed is largely genetic and age-dependent. Caffeine and sleep hygiene can temporarily optimize performance.