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LVL 1
10
AC
10
HP
30
Speed
10
Passive Perc.
Personality: -
Ideal: -
Bond: -
Flaw: -
Appearance: -
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About

Creating believable characters on the fly is one of the hardest challenges for Dungeon Masters and writers. A flat list of names is rarely enough to spark a narrative. This tool bridges the gap between mechanics and storytelling by generating a complete identity: a unique name, a procedural portrait, game-ready statistics, and the personality quirks that drive roleplay.

Unlike simple randomizers, this system uses weighted logic to ensure coherence. A character with high STR is more likely to be a Soldier or Barbarian. The visual generator reads the text description - rendering green eyes if the text says "Green Eyes" - ensuring the avatar matches the stat block perfectly. With the built-in Vault, you can save your favorites directly to your browser and export them for Virtual Tabletops.

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Formulas

The generator utilizes the standard "4d6 Drop Lowest" algorithm to determine base ability scores, ensuring heroic-tier stats rather than a uniform distribution.

Stat = sum(top(3, {d1, d2, d3, d4}))

Racial bonuses are applied afterward using vector addition logic, where Sfinal is the result of the base roll vector plus the racial trait vector.

Sfinal = Sroll + Rbonus

Reference Data

AttributeCalculation / LogicExample Range (Level 1)
Ability Score4d6 (Drop Lowest)3 18 (Before Racial Bonus)
ModifierScore 102 (Rounded Down)-4 to +4
Hit Points (HP)HitDie + CON.mod6 15 (Class Dependent)
Passive Perception10 + WIS.mod8 16
Proficiency BonusFixed by Level+2 (Level 1)
Armor Class (AC)10 + DEX.mod (Unarmored)9 16

Frequently Asked Questions

Yes. The pixel avatars are procedurally generated in your browser at the moment of creation. You have full rights to use them for personal or commercial projects.
We use a syllabic construction engine. Each race (Elf, Dwarf, etc.) has a unique dictionary of prefixes, cores, and suffixes. The engine combines these phonetically to create pronounceable, lore-friendly names rather than selecting from a static list.
Yes. The Ability Scores, Modifiers, Skills, and derived stats (like HP and AC) follow the System Reference Document (SRD) 5.1 guidelines for Level 1 characters.
They are stored locally in your browser's LocalStorage. No data is sent to our servers. If you clear your browser cache, the data will be lost, so we recommend exporting important characters to JSON.