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Category Logic Games
Simulation Parameters
--- --- Base Rate: --
Capture Probability
0.00%
Success Chance
Shake Resistance Check
0 Shakes
1 Shake
2 Shakes
3 Shakes
Critical Capture Chance
0%
πŸ’‘
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About

This tool is an advanced stochastic simulator designed for competitive and efficiency-focused PokΓ©mon trainers. It replaces guesswork with precise mathematical modeling of the Capture Algorithm across all nine generations of the mainline series. Unlike basic calculators, this engine accounts for hidden variables such as Shake Checks, Critical Capture thresholds, and complex Ball Weightings (e.g., Turn Count, Cave Environments).

Understanding the exact probability (P) of a capture allows trainers to optimize resource management, specifically when dealing with Legendaries or Shiny PokΓ©mon where failure consequences are high. The calculator dynamically adjusts its heuristic engine based on the selected Generation, as the underlying math shifts from the 8-bit integer logic of Gen 1 to the floating-point precision of Gen 9.

pokemon catch-rate probability gaming-tool calculator

Formulas

The core capture mechanic for Generation 3 and 4 (the standard reference) utilizes the following formula to determine the modified catch rate A:

A = 3 Γ— HPmax βˆ’ 2 Γ— HPcurr Γ— Rate Γ— Ball3 Γ— HPmax Γ— Status

Once A is calculated, the game performs four "Shake Checks". The probability of a single shake succeeding (Pshake) is:

Pshake = 65536√√16711680A

If A β‰₯ 255, the catch is guaranteed. For Generation 1, the logic relies on a simpler probability threshold T based on status and ball factor.

Reference Data

Ball TypeModifier (M)ConditionGen Availability
Poke Ball1.0StandardGen 1-9
Great Ball1.5StandardGen 1-9
Ultra Ball2.0StandardGen 1-9
Master Ball∞Guaranteed CatchGen 1-9
Net Ball3.5Target is Water or BugGen 3-9
Dusk Ball3.0Night or CaveGen 4-9
Quick Ball5.0First Turn OnlyGen 4-9
Timer Ball1.0 - 4.0Based on Turn CountGen 3-9
Nest Ball1.0 - 4.0Based on Target LevelGen 3-9
Heavy Ball+20 to 40Additive mod based on WeightGen 2, 4-9

Frequently Asked Questions

Pokemon games use different internal formulas. Gen 1 uses 0-255 integer math with specific status bugs. Gen 3-4 uses the standard formula shown above. Gen 5+ introduces "Critical Captures" and modifies how HP thresholds affect the Shake Check.
When you throw a ball, the game calculates a "Shake Number". It then generates 4 random numbers. If the random number is less than the Shake Number, the ball shakes once. This happens 4 times. If all 4 checks pass, the Pokemon is caught. A failure on check 1 means 0 shakes.
Introduced in Gen 5, a Critical Capture bypasses the standard 4 shake checks and only requires 1 successful check. The chance of this occurring depends on your Pokedex completion. More caught species = higher Critical Capture chance.
No. This is a pervasive myth. The random number generation (RNG) is determined the moment the ball is thrown. No button inputs affect the outcome.
Heavy Balls do not use a multiplier (e.g., 2.0x). Instead, they add or subtract directly from the Base Catch Rate (BCR). If the Pokemon is light, it subtracts -20 from the rate. If extremely heavy, it adds +30 or +40.