Pixel Art Grid Generator
Professional-grade pixel art suite. Features 50+ retro palettes, layer management, smart dithering, scanline flood fill, and optimized CSS/JSON export.
About
This is not just a drawing board; it is a precision engineering environment for low-resolution raster graphics. In the domain of pixel art, a single coordinate shift changes the user's perception of a character's emotion or an icon's function. This tool eliminates the cognitive load of manual grid calculation, employing a Visual Coordinate System that maps user input to a strict integer array.
We address the critical needs of three distinct sectors. Frontend Developers utilize our optimized box-shadow algorithm to generate CSS-only assets that reduce HTTP requests. Game Designers rely on the strict palette quantization (e.g., mapping colors to the NES or CGA limitations) to ensure period-accurate aesthetics. Hobbyists (cross-stitch, bead art) utilize the high-contrast grid overlay to generate exact counting patterns. The engine runs on a custom state-management system ensuring zero data loss via local storage synchronization.
Formulas
The core logic of pixel painting relies on integer coordinate mapping. When a pointer interacts with the canvas, the floating-point browser coordinates P must be floored to the nearest grid cell index.
Given a pointer at x, y and a cell size s:
col = floor(xs), row = floor(ys)
Color Distance & Quantization: When importing an image, we calculate the Euclidean distance d between a source pixel color (Rs, Gs, Bs) and a palette color (Rp, Gp, Bp) to find the nearest match:
Scanline Flood Fill: Unlike recursive fills which cause stack overflows on large grids, we utilize a Stack-based Scanline algorithm. It processes the grid row by row, pushing seed spans onto a LIFO stack:
Reference Data
| Standard / Console | Resolution (px) | Palette Limit | Pixel Ratio | Typical Use Case |
|---|---|---|---|---|
| Favicon (Modern) | 32 × 32 | RGBA (Unlimited) | 1:1 | Browser Tabs, Bookmarks |
| Apple Icon (Small) | 180 × 180 | RGBA (Unlimited) | 1:1 | iOS Home Screen |
| NES (NTSC) | 256 × 240 | 54 Colors | 1.2:1 | 8-Bit Game Assets |
| GameBoy (DMG) | 160 × 144 | 4 Shades (Green) | 1:1 | Monochrome Sprites |
| Commodore 64 | 320 × 200 | 16 Colors | 1.6:1 | Retro Demoscene Art |
| Minecraft Skin | 64 × 64 | RGBA (Unlimited) | 1:1 | Player Textures |
| RPG Maker MV | 48 × 48 | 256 Colors | 1:1 | Tilemaps & Walking Sets |
| Twitch Emote 1 | 28 × 28 | RGBA (Unlimited) | 1:1 | Chat Icons (Small) |
| Twitch Emote 2 | 56 × 56 | RGBA (Unlimited) | 1:1 | Chat Icons (Medium) |
| Pico-8 | 128 × 128 | 16 Colors | 1:1 | Fantasy Console Dev |
| VGA Mode 13h | 320 × 200 | 256 Colors | 1.2:1 | DOS Gaming Nostalgia |