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About

Building or upgrading a PC requires a delicate balance between the Central Processing Unit (CPU) and the Graphics Processing Unit (GPU). A PC Bottleneck occurs when one component operates significantly slower than the other, limiting the system's total performance potential. This is not just about lost frames per second; it represents wasted budget on high-end components that cannot reach their full potential due to a weaker link in the chain.

This calculator is essential for gamers, video editors, and 3D renderers who need to ensure their hardware investment yields maximum efficiency. By analyzing benchmark coefficients across different resolutions (1080p, 1440p, 4K), this tool identifies whether your CPU is throttling your GPU or vice versa. Accurate bottleneck detection helps in making informed purchasing decisions, preventing the common mistake of overspending on a powerful GPU while pairing it with an aging CPU.

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Formulas

The bottleneck percentage is calculated by comparing the effective processing power of the CPU and GPU relative to the target resolution's demand curve.

B = Pcpu × PgpuWres × max(Pcpu, Pgpu) × 100%

Where P represents the performance index of the component and W represents the resolution weight.

Reference Data

ResolutionTypical Bottleneck ThresholdImpact on GameplayRecommended Action
1080p (FHD)> 15% (CPU Bound)Stuttering in open-world games, lower 1% low FPS.Upgrade CPU or Overclock RAM
1440p (QHD)> 10% (Balanced)Minor frame drops, generally acceptable.Optimize Game Settings
2160p (4K)> 5% (GPU Bound)Low average FPS, high visual fidelity demand.Upgrade GPU
Rendering> 20% (CPU Bound)Slow export times in Premiere/Blender.Increase Core Count
Streaming> 15% (System)Dropped frames during broadcast.Dual PC or NVENC Encoding
Budget Build< 8%Ideal cost-to-performance ratio.None
High-End< 5%Maximum efficiency.None
Legacy HW> 30%Severe performance loss.Full System Rebuild

Frequently Asked Questions

Generally, any bottleneck score above 10% indicates that one component is significantly holding back the other. A score between 0-5% is considered ideal system harmony, while 5-10% is acceptable for most users.
Lower resolutions like 1080p shift the workload heavily onto the CPU (calculating physics, geometry, and AI), whereas higher resolutions like 4K shift the burden to the GPU (rendering pixels and textures). A system balanced for 4K might be CPU-bottlenecked at 1080p.
Sometimes. Overclocking the weaker component can reduce the gap. Alternatively, increasing the resolution (e.g., using DSR/VSR) can shift the load to the GPU, or lowering physics settings can relieve the CPU.
A 0% bottleneck is theoretically impossible in all scenarios as software demands vary. However, a calculator score near 0% implies your CPU and GPU are perfectly matched in tier and generation, ensuring you aren't wasting money on unused potential.
The scores are derived from an aggregate of synthetic benchmarks (like Cinebench and 3DMark) and real-world gaming performance averages. While synthetic benchmarks provide a baseline, specific game optimization plays a large role in actual experience.