Lux to Lumens Converter
Convert illuminance (Lux) to luminous flux (Lumens) for lighting design. Supports spherical and directed beam calculations with visual aids.
About
Lighting specification requires a distinct separation between the intensity of light falling on a surface and the total output of the source. This tool bridges that gap by converting Illuminance (measured in Lux) into Luminous Flux (measured in Lumens). Accurate calculation is critical for architects and safety engineers who must ensure specific brightness levels on work surfaces (workplanes) without over-specifying energy consumption.
The relationship involves the geometry of the light spread. A simple multiplication of area and illuminance suffices for uniform distribution. However, real-world applications often involve directed beams or spherical radiation, where distance and beam angle dictate the surface area covered. Miscalculating this geometry can lead to dark spots in safety-critical areas like stairwells or surgical theaters.
Formulas
The fundamental conversion relies on the definition that Illuminance is Luminous Flux per unit Area. To find the total Flux, we integrate over the surface area.
Where ΦV is Luminous Flux (lumens), Ev is Illuminance (lux), and A is the surface area (m2).
For a specific distance r, the area depends on the light geometry:
In the directed beam case, θ represents the apex angle (beam angle) of the cone. This formula calculates the area of the spherical cap illuminated by the source at distance r.
Reference Data
| Environment / Activity | Target Illuminance (lx) | Typical Source (lm) | Note |
|---|---|---|---|
| Public Areas (Corridors) | 50 − 100 | 450 − 800 | Safety orientation |
| Warehousing (Loading) | 150 | 1500 + | Large area coverage |
| General Office Work | 500 | 2000 − 3000 | Desktop level |
| Mechanical Workshop | 750 | 5000 + | Detailed machining |
| Drawing / Drafting | 1000 | 1000 (Spot) | High contrast required |
| Precision Assembly | 1500 | 2000 (Spot) | Electronics/Watches |
| Medical Surgery | 10000 − 100000 | 20000 + | Focused cavity |
| Direct Sunlight | 32000 − 100000 | ∞ | Natural reference |
| Full Moon | 0.1 − 0.3 | N/A | Night vision |
| TV Studio Lighting | 1000 − 2000 | 10000 | Camera sensor req |