Latency Test
Professional-grade network diagnostic tool. Measures RTT, Jitter (StdDev), Input Lag, and Bufferbloat tendencies. Includes detailed statistical analysis and benchmarks for gaming, trading, and VoIP.
Live Diagnostic Log
Performance Analysis
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About
In the domain of high-performance computing and real-time networks, latency is the silent killer. While bandwidth (throughput) dominates marketing materials, latency (response time) governs the user experience in competitive gaming, high-frequency trading, and VoIP communications. This tool goes beyond the simple "ping" command by implementing a tri-layer diagnostic approach: Network Round-Trip Time (RTT), Jitter (Packet Delay Variation), and Local Input Lag (Frame Rendering Latency).
Standard browser tests often fail to distinguish between a slow internet connection and a struggling CPU. By analyzing the delta between the requestAnimationFrame loop and the browser's Fetch API execution time, we isolate hardware bottlenecks from network congestion. Furthermore, we apply statistical models - including Standard Deviation and the 95th Percentile - to provide a confidence interval for your connection's stability, crucial for identifying "micro-stutters" that average values hide.
Formulas
Reliable network analysis requires statistical variance measurements, not just averages. We calculate the Standard Deviation (Jitter) using the following population formula:
To detect CPU-based lag, we measure the frame time deviation ΔT against the target refresh interval (approx 16.66 ms for 60Hz):
Reference Data
| Application Profile | Elite (S-Tier) | Playable (A-Tier) | Compromised (B-Tier) | Critical Failure | Packet Loss Tolerance |
|---|---|---|---|---|---|
| Competitive FPS (CS:GO, Valorant) | < 20 ms | 21 - 40 ms | 41 - 80 ms | > 100 ms | ZERO |
| MOBA / RTS (LoL, Dota 2) | < 30 ms | 31 - 60 ms | 61 - 100 ms | > 150 ms | < 0.5% |
| Cloud Gaming (GeForce Now, Xbox) | < 15 ms | 16 - 30 ms | 31 - 60 ms | > 80 ms | ZERO |
| VoIP / Telemedicine (Zoom) | < 50 ms | 51 - 150 ms | 151 - 300 ms | > 400 ms | < 2.0% |
| Algorithmic Trading (HFT) | < 1 ms | 1 - 10 ms | 11 - 50 ms | > 100 ms | ZERO |
| VR / AR Streaming | < 10 ms | 10 - 20 ms | 21 - 40 ms | > 50 ms | < 0.1% |
| Standard HTTP Browsing | < 100 ms | 100 - 400 ms | 400 - 800 ms | > 1000 ms | High tolerance |