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About

The Kohi Click Test is a specialized psychomotor diagnostic tool designed to evaluate click frequency and consistency under conditions simulating Minecraft PvP (Player vs Player) combat. Unlike generic click counters, this tool measures performance against the constraints of the Java Virtual Machine's tick rate (20 ticks/second) and hit registration logic.

This environment tests two primary vectors: Click Speed (measured in CPS) and Aim Stability. High-level PvP requires a balance between rapid input (to minimize knockback) and cursor tracking. The tool detects various techniques including Jitter Clicking (muscle vibration) and Butterfly Clicking (double-finger alternation), while analyzing input volatility to distinguish between human inconsistency and macro automation.

Warning: Prolonged use of high-intensity clicking techniques (like Jitter clicking) can lead to Repetitive Strain Injury (RSI). Maintain proper ergonomics and take breaks.

cps test minecraft pvp jitter click aim trainer click speed

Formulas

The instantaneous Click Per Second (CPS) rate is calculated using a rolling window summation of click events E within the delta time t.

CPSinst = nβˆ‘i=0 where (tnow βˆ’ ti) ≀ 1000ms

To detect macros, we calculate the Standard Deviation (Οƒ) of the intervals between clicks. Human clicking naturally possesses variance.

Οƒ = βˆšβˆ‘(xi βˆ’ x)2N βˆ’ 1

x = Time interval between clicks, x = Mean interval, N = Total clicks

Reference Data

TechniqueAvg Range CPSRisk FactorDetection Profile
Normal Clicking6 - 9LowHigh Consistency
Jitter Clicking10 - 14High (RSI)High Volatility (Shaking)
Butterfly Clicking13 - 20MediumRhythmic Bursts
Drag Clicking25 - 60+MediumShort Duration Spikes
Macro / Auto-ClickerFixedN/A0 Variance (Flatline)

Frequently Asked Questions

In Minecraft version 1.7 and 1.8 (the standard for PvP), higher CPS reduces the "knockback" your character takes. It also increases the probability of landing a hit during the 0.5s damage immunity window of the opponent.
A Kohi test strictly adheres to a 10-second timer and uses specific algorithms to filter "double clicks" that occur too rapidly (debounce time), simulating the server-side cheat detection of the original Kohi server.
Aim Mode introduces a cognitive load and mechanical travel time. You must physically move the mouse between clicks, which naturally reduces frequency compared to clicking a static position.
If you see a warning about double clicks, your mouse switch might be faulty (registering two signals for one press) or your "Debounce Time" is set too low in your mouse software (common in Glorious or Roccat mice).