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About

The 2048 puzzle board is a 4×4 grid where each cell carries a power-of-two value from 2 to 131072. This tool splits any uploaded photograph into that grid structure, crops each cell from the source image, and overlays the characteristic tile coloring and numeric label. The result is a composite PNG that resembles an in-progress 2048 game constructed from your image. A naive center-crop loses critical subject matter. This converter calculates the optimal crop region by fitting the largest square (or rectangle matching your chosen grid aspect ratio) from the image center, then applies high-quality bicubic resampling via the Canvas API with imageSmoothingQuality set to high. Tile values are assigned in descending order from top-left, following standard game progression, though you can randomize or customize the mapping.

Getting the overlay opacity wrong produces either invisible labels or a washed-out image. The default blend uses an alpha of 0.55 on the tile color layer, calibrated against the original 2048 palette so that the number remains legible at output sizes from 200px to 2000px. The font size scales proportionally to tile dimensions. Limitations: this tool processes entirely client-side. There is no server upload. Extremely large images (above 50MB) may cause memory pressure on mobile devices. Pro tip: square source images produce the best results since no cropping is needed. For rectangular photos, reposition the crop region using the offset controls before generating.

2048 tiles image converter photo to tiles 2048 game board image splitter tile generator puzzle image

Formulas

Each tile's source rectangle is computed from the image dimensions and grid configuration. For a grid of R rows and C columns on an image of size W × H:

tileW = WCtileH = HR

The source crop origin for tile at row r, column c:

sx = c tileW + offsetXsy = r tileH + offsetY

For square crop from a rectangular image, the crop size S:

S = min(W, H)

The overlay alpha blending follows the standard compositing formula:

Cout = Ctile α + Cimg (1 α)

Where α = 0.55 (default overlay opacity), Ctile is the 2048 palette color, and Cimg is the source pixel color.

Font size per tile scales with output dimensions:

fontSize = tileSize3 1max(1, floor(log10(value)) 1)

Where W = image width, H = image height, R = grid rows, C = grid columns, offsetX/offsetY = user crop offset, α = overlay opacity, value = tile number (power of 2).

Reference Data

Tile ValueBackground ColorText ColorHex CodePower of 2
2CreamDark#eee4da21
4Light TanDark#ede0c822
8OrangeWhite#f2b17923
16Dark OrangeWhite#f5956324
32Red-OrangeWhite#f67c5f25
64RedWhite#f65e3b26
128YellowWhite#edcf7227
256Bright YellowWhite#edcc6128
512GoldWhite#edc85029
1024Deep GoldWhite#edc53f210
2048Brilliant GoldWhite#edc22e211
4096Deep RedWhite#ed702e212
8192CrimsonWhite#ed4d2e213
16384Deep CrimsonWhite#ed302e214
32768Dark BlueWhite#6d8cc0215
65536NavyWhite#5b6fa4216
131072Deep NavyWhite#3c3a6e217

Frequently Asked Questions

The converter fits the largest possible region matching the grid's aspect ratio from your source image. A 4×4 grid requires a square region. If your image is a wide panorama (e.g., 3000×1000), roughly two-thirds of the horizontal content is cropped. Use the crop offset sliders to reposition which portion of the image is used, or pre-crop your image to a square before uploading.
The default alpha of 0.55 blends the 2048 palette color over your image. At α = 0, you see pure image with no color tint. At α = 1.0, the tile is a solid color block identical to the original 2048 game. Values between 0.3 and 0.6 typically produce the best balance where the image is recognizable and the tile color is distinct. Darker source images may need a lower alpha (0.35-0.45) to remain visible.
Yes. The default assignment places the highest value (2048) at the top-left and descends by powers of two. You can switch to randomized assignment, ascending order, or a uniform value across all tiles. The shuffle option uses a Fisher-Yates algorithm to distribute 16 values randomly across the grid, which produces more visually interesting boards.
For Instagram posts, use 1080×1080 px. For Twitter/X, 1200×1200 px works well. The default 800×800 px is a good general-purpose size. Higher resolutions (1600+) are suitable for printing. The tool renders at your chosen size using the Canvas API with high-quality bicubic interpolation, so upscaling a small source image beyond 2× its native resolution will show blur.
No. All processing occurs entirely in your browser using the HTML5 Canvas API. The image never leaves your device. The File API reads the image into local memory, Canvas operations crop and composite the tiles, and the Blob API generates the downloadable PNG. No network requests are made at any point during conversion.
With a 64-tile grid on an 800px output, each tile is only 100px wide. The font size scales inversely with the number of digits. Values like 131072 (6 digits) at 100px tile size produce text around 18px, which approaches legibility limits. Increase the output resolution to 1600px or higher when using grids larger than 5×5, or enable the "hide numbers" option to use color-only tiles.