Image to 2048 Tile Converter - Turn Any Photo into a 2048 Game Board
Convert any image into a 2048-style game board. Upload a photo, split it into labeled tiles with authentic colors, and export as PNG.
About
The 2048 puzzle board is a 4×4 grid where each cell carries a power-of-two value from 2 to 131072. This tool splits any uploaded photograph into that grid structure, crops each cell from the source image, and overlays the characteristic tile coloring and numeric label. The result is a composite PNG that resembles an in-progress 2048 game constructed from your image. A naive center-crop loses critical subject matter. This converter calculates the optimal crop region by fitting the largest square (or rectangle matching your chosen grid aspect ratio) from the image center, then applies high-quality bicubic resampling via the Canvas API with imageSmoothingQuality set to high. Tile values are assigned in descending order from top-left, following standard game progression, though you can randomize or customize the mapping.
Getting the overlay opacity wrong produces either invisible labels or a washed-out image. The default blend uses an alpha of 0.55 on the tile color layer, calibrated against the original 2048 palette so that the number remains legible at output sizes from 200px to 2000px. The font size scales proportionally to tile dimensions. Limitations: this tool processes entirely client-side. There is no server upload. Extremely large images (above 50MB) may cause memory pressure on mobile devices. Pro tip: square source images produce the best results since no cropping is needed. For rectangular photos, reposition the crop region using the offset controls before generating.
Formulas
Each tile's source rectangle is computed from the image dimensions and grid configuration. For a grid of R rows and C columns on an image of size W × H:
tileW = WC tileH = HR
The source crop origin for tile at row r, column c:
sx = c ⋅ tileW + offsetX sy = r ⋅ tileH + offsetY
For square crop from a rectangular image, the crop size S:
S = min(W, H)
The overlay alpha blending follows the standard compositing formula:
Cout = Ctile ⋅ α + Cimg ⋅ (1 − α)
Where α = 0.55 (default overlay opacity), Ctile is the 2048 palette color, and Cimg is the source pixel color.
Font size per tile scales with output dimensions:
fontSize = tileSize3 ⋅ 1max(1, floor(log10(value)) − 1)
Where W = image width, H = image height, R = grid rows, C = grid columns, offsetX/offsetY = user crop offset, α = overlay opacity, value = tile number (power of 2).
Reference Data
| Tile Value | Background Color | Text Color | Hex Code | Power of 2 |
|---|---|---|---|---|
| 2 | Cream | Dark | #eee4da | 21 |
| 4 | Light Tan | Dark | #ede0c8 | 22 |
| 8 | Orange | White | #f2b179 | 23 |
| 16 | Dark Orange | White | #f59563 | 24 |
| 32 | Red-Orange | White | #f67c5f | 25 |
| 64 | Red | White | #f65e3b | 26 |
| 128 | Yellow | White | #edcf72 | 27 |
| 256 | Bright Yellow | White | #edcc61 | 28 |
| 512 | Gold | White | #edc850 | 29 |
| 1024 | Deep Gold | White | #edc53f | 210 |
| 2048 | Brilliant Gold | White | #edc22e | 211 |
| 4096 | Deep Red | White | #ed702e | 212 |
| 8192 | Crimson | White | #ed4d2e | 213 |
| 16384 | Deep Crimson | White | #ed302e | 214 |
| 32768 | Dark Blue | White | #6d8cc0 | 215 |
| 65536 | Navy | White | #5b6fa4 | 216 |
| 131072 | Deep Navy | White | #3c3a6e | 217 |