User Rating 0.0
Total Usage 6 times
STATUS Searching for devices...
DEVICE ID N/A
POLLING RATE 0 Hz
Live Input Visualizer
L1
R1
Y
X
A
B
L3
R3
Raw Input Stream
Left Stick Analysis
Center Drift 0.00%
Circularity Err --
Rotate stick 360° to measure circularity.
Right Stick Analysis
Center Drift 0.00%
Circularity Err --
Haptic Actuator Test

Test dual-rumble motors. Note: Requires browser support & active window focus.

1000ms
Extended Device Data
  • ID String: -
  • Mapping: -
  • Buttons: -
  • Axes: -
  • Timestamp: -
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About

This is not merely a visualization tool; it is a forensic utility for input devices. In competitive gaming (eFPS, Fighting Games), hardware integrity is as critical as reflex speed. A standard potentiometer-based analog stick has a finite lifespan, often degrading into "drift" or non-linear response curves within 400 - 600 hours of use. This application interfaces directly with the browser's Gamepad API to expose the raw data stream typically hidden by game engines.

We provide advanced metrics such as Circularity Error Rates (determining how perfectly a stick traces a circle) and Polling Rate Jitter (measuring the stability of the connection). This allows users to distinguish between network lag, software configuration issues, and physical sensor failure. Whether you are validating a new Hall Effect controller or diagnosing an old DualShock, this tool provides the raw mathematical truth of your hardware's performance.

gamepad api stick drift circularity test input lag controller calibration hardware diagnostic hall effect

Formulas

Circularity Error Calculation: To test the quality of an analog stick's range, we calculate the deviation of the magnitude from 1.0 during a full rotation. A perfect stick traces a circle where x2 + y2 always equals 1.

Erroravg = ni=1 | xi2 + yi2 1 | × 100%

Drift Magnitude: The vector distance from the true center (0,0) when the stick is mechanically released.

Drift = (x 0)2 + (y 0)2

Reference Data

MetricDefinitionIdeal RangeDiagnostic Relevance
Polling RateFrequency of data updates sent to the host.125 - 1000 HzHigh rates reduce input latency but require stable USB/Bluetooth connections.
Circularity ErrorAverage deviation from a perfect unit circle during rotation. 10%High error results in uneven acceleration in aiming (aim assist dead spots).
Axis CenteringCoordinate value when the stick is untouched.0.0000 ± 0.05Deviations > 0.10 indicate Stick Drift requiring deadzone adjustment.
Jitter (Variance)Fluctuation in the time interval between updates.< 2 msHigh jitter causes "stuttering" camera movement even with high FPS.
ResolutionSmallest detectable step of movement.16-bitLow resolution results in "stair-stepping" aim rather than smooth curves.

Frequently Asked Questions

Potentiometers use physical wipers against a resistive track to measure position. Friction causes them to wear out, leading to drift. Hall Effect sensors use magnets to measure position without physical contact, making them virtually immune to drift and significantly more durable.
Browsers (Chrome/Firefox) throttle the Gamepad API polling to match the screen refresh rate (typically 60Hz or 144Hz) or to save resources. Furthermore, Bluetooth connections are inherently less stable than wired USB connections, introducing natural variance (jitter) in the signal.
Not necessarily. Many official controllers (like older Xbox pads) use a "squarish" gate, resulting in higher error rates at the diagonals. However, if you feel uneven acceleration in games, this error rate confirms the hardware limitation.
The standard Web Gamepad API currently supports basic axes and buttons. Advanced features like Adaptive Triggers or Haptic Feedback (beyond basic rumble) require proprietary drivers or specific browser flags that are not universally available in the web standard yet.