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About

In competitive First-Person Shooters (FPS), aiming is a precise neurological skill. Your brain learns exactly how far to move the mouse to turn 90 or 180 degrees. When you switch games, the sensitivity scales often differ entirely—a '1.5' in Counter-Strike is completely different from a '1.5' in Apex Legends. Playing with mismatched sensitivities disrupts your muscle memory, requiring a re-learning period.

This tool converts your sensitivity based on the 'cm/360' metric (the physical distance your mouse moves to perform a full rotation). By matching this value, you ensure that your aim feels physically identical across all supported titles, allowing you to transfer your mechanical skills seamlessly from one game to another.

aim training sensitivity converter fps esports mouse settings

Formulas

The formula equates the total degrees turned per mouse count. We convert the input to a physical constant and then to the output scale.

Sensout = Sensin × (YawinYawout)

Reference Data

Game EngineYaw (Degree/Count)Popular Titles
Source / Quake0.022CS2, CS:GO, Apex Legends, Titanfall, Quake Live
Unreal Engine 40.00555...Fortnite, PUBG (varies)
Overwatch0.0066Overwatch 2, Call of Duty (Legacy)
Valorant0.07 * (1/3.18)Valorant (Modified Source)
Rainbow Six0.00572...Rainbow Six Siege (Default Multiplier)

Frequently Asked Questions

This is often due to Field of View (FOV). Even if your 360-degree distance is identical, a wider FOV (like 110 in Apex) makes targets move slower across the screen than a narrow FOV (like 90 in CS2). Your brain perceives the speed differently, even if the distance is the same.
Not always. In tactical shooters (CS2, Valorant), lower sensitivity is preferred for precision holding angles. In tracking-heavy games (Overwatch, Apex), higher sensitivity is often better for tracking fast-moving targets close up.
Yaw is the programming value that defines how many degrees the camera turns for every single 'dot' or unit of data sent by the mouse.