Game Sensitivity Converter (FPS Games)
Convert aiming sensitivity between major competitive shooters like CS2, Valorant, Overwatch 2, and Apex Legends. Maintains exact 360-degree turn distance.
About
In competitive First-Person Shooters (FPS), aiming is a precise neurological skill. Your brain learns exactly how far to move the mouse to turn 90 or 180 degrees. When you switch games, the sensitivity scales often differ entirely—a '1.5' in Counter-Strike is completely different from a '1.5' in Apex Legends. Playing with mismatched sensitivities disrupts your muscle memory, requiring a re-learning period.
This tool converts your sensitivity based on the 'cm/360' metric (the physical distance your mouse moves to perform a full rotation). By matching this value, you ensure that your aim feels physically identical across all supported titles, allowing you to transfer your mechanical skills seamlessly from one game to another.
Formulas
The formula equates the total degrees turned per mouse count. We convert the input to a physical constant and then to the output scale.
Reference Data
| Game Engine | Yaw (Degree/Count) | Popular Titles |
|---|---|---|
| Source / Quake | 0.022 | CS2, CS:GO, Apex Legends, Titanfall, Quake Live |
| Unreal Engine 4 | 0.00555... | Fortnite, PUBG (varies) |
| Overwatch | 0.0066 | Overwatch 2, Call of Duty (Legacy) |
| Valorant | 0.07 * (1/3.18) | Valorant (Modified Source) |
| Rainbow Six | 0.00572... | Rainbow Six Siege (Default Multiplier) |