Free Fall Impact Calculator
Calculate terminal velocity, kinetic energy, and impact force for falling bodies with air resistance. Ideal for physics students and safety analysis.
About
Understanding the physics of a fall requires more than just gravity. It demands an appreciation for the atmosphere and the brutal reality of deceleration. This tool computes the final velocity of a falling object by accounting for air resistance (drag), which significantly alters the outcome compared to a vacuum-only calculation. It also estimates the impact force, a critical variable that depends heavily on how quickly the object stops upon hitting the ground.
Accuracy in these calculations is vital for forensic engineering, extreme sports safety planning, and physics education. A miscalculation in drag coefficient or stopping distance can lead to vastly different energy estimates. This calculator helps visualize the difference between a controlled descent and a catastrophic failure, translating abstract kinetic energy figures into relatable crash scenarios.
Formulas
The calculation uses the standard drag equation to determine terminal velocity and the dynamic motion equation for velocity at impact.
Terminal Velocity:
vt = ā2mgĻACd
Velocity at Height h:
v = vt ā1 ā expāĻACdhm
Average Impact Force:
Favg = 0.5 m v2dstop
Where m is mass, g is gravity (9.81 m/s2), Ļ is air density (1.225 kg/m3), A is cross-sectional area, Cd is the drag coefficient, and dstop is the distance over which the object decelerates upon impact.
Reference Data
| Scenario | Drag Coefficient (Cd) | Typical Surface Area (m2) | Terminal Velocity (approx) |
|---|---|---|---|
| Skydiver (Belly-to-Earth) | 1.0 | 0.7 | 54 m/s (120 mph) |
| Skydiver (Head-Down) | 0.7 | 0.18 | 89 m/s (200 mph) |
| Human (Curled/Tuck) | 1.2 | 0.5 | 60 m/s (134 mph) |
| Sphere (Smooth) | 0.47 | Variable | Depends on Mass/Radius |
| Cube (Flat Face) | 1.05 | Variable | Lower than sphere |
| Streamlined Body | 0.04 | Variable | Very High |
| Parachute (Deployed) | 1.75 | 25+ | 5 m/s (11 mph) |
| Falling Brick | 2.1 | 0.02 | High acceleration |