FPS Counter
Professional-grade browser performance benchmark. Features Frame Time analysis, 1% Lows, Jitter detection, GPU unmasking, and comparative hardware scoring.
About
This is not just a counter; it is a diagnostic engine for the web rendering pipeline. In high-performance applications - be it competitive gaming, algorithmic trading dashboards, or complex 3D visualizations - the average Frame Per Second (FPS) is a misleading metric. An average of 60 FPS can still conceal jarring micro-stutters where a single frame hangs for 100 milliseconds.
This utility exposes the raw truth of your hardware's capabilities. By analyzing the Frame Time (the precise duration required to render a single image), we calculate the 1% Lows and Jitter (Variance). These metrics are the industry standard for determining "smoothness." Furthermore, the integrated Stress Test pushes the GPU fill-rate and CPU draw-call limits to assign a standardized Performance Score, allowing you to benchmark your device against a database of known hardware profiles.
Formulas
To quantify stutter, we do not rely on simple averages. We utilize the 1% Low metric, which isolates the worst-performing frames in a dataset. If your Average FPS is 60 but your 1% Low is 15, you will experience noticeable lag.
We also calculate Jitter (Standard Deviation of Frame Times) to measure consistency:
Reference Data
| Refresh Rate (Hz) | Frame Time Interval (ms) | Perceptual Smoothness | Hardware Requirement |
|---|---|---|---|
| 24 | 41.67 | Cinematic (Motion Blur needed) | Basic Embedded / Legacy |
| 30 | 33.33 | Minimum Viable Interactive | Low-End Mobile |
| 60 | 16.67 | Standard Fluidity | Modern Phones / Office PC |
| 90 | 11.11 | VR Baseline (Comfort) | Mid-Range Gaming / Flagship Phones |
| 120 | 8.33 | High Responsiveness | Performance GPU |
| 144 | 6.94 | Competitive Edge | High-End Gaming Rig |
| 240 | 4.17 | Imperceptible Latency | Enthusiast Tier |
| 360 | 2.78 | Biological Limit Approach | Experimental / Top 0.1% |