Equalizer Online
Professional high-fidelity audio equalizer. 10-band mastering tool with 100+ device-specific presets, real-time spectrum analysis, and private local processing.
About
Professional audio mastering usually requires expensive outboard gear or CPU-heavy Digital Audio Workstations (DAWs). For the average user, simply adjusting the tonal balance of a recording or calibrating headphones is a complex hurdle. Standard operating system equalizers are often hidden, limited to 3 bands, or induce phase distortion. This tool solves the accessibility gap in high-fidelity audio processing. It provides a studio-grade signal chain directly in the browser, utilizing 32-bit floating-point math for transparent sound manipulation.
Accuracy is critical when correcting audio. A blind boost at 60 Hz might add power, but without a compressor, it introduces digital clipping (distortion). This application features an integrated Dynamics Compressor at the end of the chain, ensuring that even aggressive EQ moves remain within the safe 0 dBFS limit. Furthermore, the Privacy-First Architecture processes 100% of data locally via the Web Audio API. Whether you are a podcaster cleaning up a voice track, a gamer enhancing footsteps, or an audiophile calibrating flat headphones, this tool provides the mathematical precision required for the job.
Formulas
The equalizer uses a series of Biquad IIR (Infinite Impulse Response) filters. The magnitude response H(f) for a peaking filter is determined by the center frequency fc, the gain G, and the Quality Factor Q.
Where A = 10G/40. To prevent digital clipping when G > 0, the output is passed through a Dynamics Compressor which reduces the dynamic range if the amplitude exceeds the threshold T.
Reference Data
| Frequency Band (fc) | Audio Role | Target Instruments | Correction Strategy |
|---|---|---|---|
| 31 Hz | Sub-Bass / Rumble | Synth Sub, Kick Drum decay | + Boost for cinema shake. − Cut to clean headroom. |
| 62 Hz | Bass Foundation | Kick Drum punch, Bass Guitar | + Adds "thump". − Removes boominess. |
| 125 Hz | Body / Warmth | Male Vocals, Snare weight | − Cut to fix "muddy" mixes. |
| 250 Hz | Resonance | Acoustic Guitars, Pianos | − Cut to reduce "boxiness" in small rooms. |
| 500 Hz | Mid-Range Texture | Background vocals, Horns | + Adds forwardness. − Creates a "hollow" sound. |
| 1 kHz | Attack / Clarity | Percussion snap, Guitar strings | + Improves intelligibility. |
| 2 kHz | Definition | Lead Vocals, Synths | Critical for human hearing. Adjust gently. |
| 4 kHz | Presence | Vocal consonants, Tom drums | + brings sound "closer" to the ear. |
| 8 kHz | Brilliance / Sibilance | Cymbals, "S" sounds | − Cut to De-ess (remove harshness). |
| 16 kHz | Air / Atmosphere | Reverb tails, Hi-Hats | + Adds expensive "sheen" or "sparkle". |