CSS Transform Generator
Professional 3D CSS visualization tool with matrix calculation, preset library, and hardware-acceleration debugging. Generate production-ready code for complex web animations.
Scene Perspective
Object Transform
About
Animating in a browser's three-dimensional space requires a precise understanding of the Coordinate System and the Rendering Pipeline. A single miscalculation in the perspective-origin or the transformation matrix can lead to blurred textures, Z-fighting (flickering), or layout repaints that kill performance. This tool is designed for Frontend Architects and Motion Designers who need to visualize the invisible logic behind CSS Transforms.
Unlike basic generators, this application exposes the underlying linear algebra using the matrix3d syntax, ensuring compatibility with JavaScript animation libraries like GSAP or Three.js. It simulates the Stacking Context behavior, allowing you to debug how nested 3D elements interact with their parent container's vanishing point. Whether you are building an isometric UI, a parallax scrolling effect, or a complex 3D carousel, this environment provides the mathematical precision required for 60fps rendering.
Formulas
The browser constructs the final rendering matrix M by multiplying the transformation matrices in reverse order. For a standard 3D rotation, the matrix is calculated as:
Where C = 1 − cosθ, and the vector (x, y, z) is the normalized axis of rotation. The Perspective projection is applied by modifying the w component (4th dimension) of the vector:
Reference Data
| CSS Function | Matrix Equivalent (Simplified) | Axis of Action | Typical Use Case |
|---|---|---|---|
| translate3d(x, y, z) | Matrix Columns 4 (tx, ty, tz) | X, Y, Z | Hardware-accelerated movement. Prevents layout thrashing. |
| scale3d(sx, sy, sz) | Diagonal Elements (m11, m22, m33) | Local Bounds | Zoom effects, UI pulsing. sz only affects depth volume. |
| rotate3d(x, y, z, a) | Complex Trigonometry (Euler/Quaternions) | Vector Vector | Card flips, folding menus, 3D cubes. |
| skew(x, y) | Shear Factors (m21, m12) | 2D Plane | Non-rectangular layouts, dynamic typography. |
| perspective(p) | m34 = -1p | Projection | Defines the intensity of the 3D effect. Smaller = Dramatic. |
| matrix3d(...) | Full 4×4 Array | Global | Computed output for WebGL or Canvas integration. |
| backface-visibility | N/A (Renderer Flag) | Render State | Hiding the rear side of a card flip animation. |
| transform-style | N/A (Group Flag) | Hierarchy | preserve-3d enables nested 3D spaces. |