CS:GO Crosshair Generator
Design the perfect CS:GO or Valorant crosshair. Real-time preview, recoil simulation, pro player presets, and instant console command export.
About
Precision aiming requires visual clarity. In competitive FPS titles like Counter-Strike: Global Offensive or Valorant, the default reticle often blends into map textures, causing split-second delays in target acquisition. This Crosshair Generator allows you to engineer a reticle that maximizes contrast and aligns with your specific screen resolution and aiming style.
Unlike static image editors, this tool simulates the rendering logic of the Source engine. We map pixel values directly to console commands like cl_crosshairsize and cl_crosshairgap. By adjusting alpha channels and outlines, you can ensure visibility against both bright skies (Dust2) and dark corridors (Ancient). The tool also calculates the d (dynamic) recoil expansion, letting you visualize how the crosshair behaves during spray patterns.
Formulas
The total screen footprint (W) of a static crosshair is calculated based on gap and length:
W = 2 × L + G + T
Where L is Length, G is Gap (in pixels), and T is Thickness. Note that in-game, negative gaps (G < 0) bring lines closer to the center, potentially overlapping.
For dynamic recoil simulation, the expansion ΔG follows a decay function over time t:
Gdynamic = Gstatic + max(0, R × e−t)
Reference Data
| Console Command | Variable | Description | Typical Range |
|---|---|---|---|
cl_crosshairsize | L (Length) | Length of the four crosshair lines. | 0.5 - 10.0 |
cl_crosshairthickness | T (Thickness) | Width of the lines. | 0.5 - 3.0 |
cl_crosshairgap | G (Gap) | Distance between the center and the lines. | -5 to 5 |
cl_crosshair_drawoutline | O (Outline) | Draws a 1px black border for contrast. | 0 (Off) / 1 (On) |
cl_crosshairalpha | A (Alpha) | Transparency level (0-255). | 200 - 255 |
cl_crosshairdot | D (Dot) | Renders a central dot. | 0 / 1 |