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Category Tests
Test Config
Current Record 0.0 CPS
Timer 5.00 s
Real-Time CPS 0.0
Clicks 0
Start Clicking Timer starts on first interaction
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About

In competitive e-sports, raw speed is useless without consistency. This tool is not merely a click counter; it is a biomechanical analyzer designed for high-level players in FPS (First-Person Shooters) and MOBA (Multiplayer Online Battle Arena) games. It breaks down the millisecond-perfect timing of your finger movements to identify Fatigue Onset (when your muscle stamina fails) and Rhythm Variance (how erratic your clicking pattern is).

While generic tools simply divide total clicks by time, our algorithm analyzes the delta between every individual input event. This allows us to distinguish between legitimate high-speed techniques (like Butterfly or Jitter clicking) and macro scripts. Understanding your switch technology is also vital; optical switches often register inputs 0.2ms faster than mechanical leaf springs, affecting the theoretical maximum CPS. This utility provides the data necessary to optimize both your physical technique and your hardware selection.

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Formulas

We utilize the Standard Deviation of Inter-Click Intervals (ICI) to calculate the Consistency Score. A lower deviation indicates a metronomic rhythm, critical for tracking aim.

{
CPSinst = 1000ΔtScoreconst = 100 |ni=1(xi x)2n 1|

Where Δt is the time in ms between two clicks, and x is the mean average of all intervals. E-sports professionals typically maintain a consistency deviation below 15ms.

Reference Data

Clicking TechniqueBiomechanicsAvg Speed (CPS)Fatigue OnsetHardware RequirementRisk Profile
Standard GripForearm Flexor6.245sAny Standard MouseMinimal
Jitter ClickingBrachioradialis Vibration12.512sLow Actuation ForceHigh (RSI/Carpal)
Butterfly ClickingDual Finger Alternation16.830sDouble-Click CapableMedium
Drag ClickingFriction/Bounce25+5sMatte/Grip SurfaceLow (Technique reliant)
Bawl ClickingDrag + Click Hybrid18.48sHeavy Debounce ControlHigh
Optical SwitchLight Beam Interruption0.2ms DelayN/ARazer/Roccat OpticalN/A
Omron MechanicalPhysical Contact5.0ms DelayN/ALogitech/StandardDouble-click issues

Frequently Asked Questions

Many basic tools use a simple "count up" timer that creates lag-based inflation. Our tool uses `Date.now()` timestamp deltas for atomic precision. If your score is lower here, it is likely your "True" CPS, stripping away browser lag or helper scripts.
Debounce time is a delay (usually 4ms to 10ms) built into mouse firmware to prevent a single click from registering as two due to physical switch vibration. To achieve CPS scores above 12-14 (Butterfly clicking), you often need to lower the Debounce Time in your mouse software to 0-4ms.
Jitter Factor measures the erratic nature of your clicking rhythm. A value close to 0 means you click like a metronome (or a bot). A high value indicates you are likely using muscular vibration (Jitter Clicking) or struggling to maintain rhythm. Consistent tracking aim requires a low Jitter Factor.
Yes. Specifically, servers often have an "Auto-Clicker Check" that bans players with perfectly constant click rates. This tool's "Consistency Graph" shows if your clicking looks human (variable) or robotic (flat line), helping you understand what the server anti-cheat sees.
Generally, no. Precision and "First Shot Accuracy" are prioritized over raw CPS. However, high CPS is beneficial for pistol rounds (semi-automatic fire) to maximize the Rate of Fire (RPM) without locking up the weapon.