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Enter a color and press Convert to HSV
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About

Color miscalculation propagates through every downstream asset: print proofs shift, UI components clash, and brand identity fragments across media. The HSV (Hue, Saturation, Value) model maps color perception more intuitively than RGB or CMYK because H isolates chromatic identity on a 0 - 360° wheel, while S and V independently control vividness and luminance on a 0 - 100% scale. This tool converts Hex, RGB, HSL, CMYK, and CSS named colors to HSV using the standard max/min channel decomposition algorithm. Results are deterministic and match the IEEE color-space specification. Note: HSV is device-dependent and does not account for perceptual uniformity. For critical color matching across media, validate output against a calibrated monitor or Pantone bridge.

color converter HSV hex to HSV RGB to HSV HSL to HSV CMYK to HSV color picker hue saturation value

Formulas

The RGB-to-HSV conversion decomposes three additive channels into a cylindrical coordinate system. Given normalized inputs R, G, B ∈ [0, 1], define:

Cmax = max(R, G, B)
Cmin = min(R, G, B)
Δ = Cmax Cmin

Hue calculation uses a piecewise sector formula:

H = {
0° if Δ = 060° × G BΔ mod 6 if Cmax = R60° × (B RΔ + 2) if Cmax = G60° × (R GΔ + 4) if Cmax = B

Saturation and Value:

S =
{
0 if Cmax = 0ΔCmax otherwise
V = Cmax

Where H ∈ [0, 360)°, S ∈ [0, 100]%, V ∈ [0, 100]%. For Hex input, each pair of hexadecimal digits maps to R, G, B via base-16 parsing. HSL conversion first recovers RGB through the chroma-hue sector method. CMYK converts via R = 255 × (1 C) × (1 K).

Reference Data

Named ColorHexRGBH (°)S (%)V (%)
Red#FF0000255000100100
Orange#FFA500255165039100100
Yellow#FFFF00255255060100100
Lime#00FF0002550120100100
Cyan#00FFFF0255255180100100
Blue#0000FF00255240100100
Magenta#FF00FF2550255300100100
White#FFFFFF25525525500100
Silver#C0C0C01921921920075
Gray#8080801281281280050
Black#000000000000
Maroon#80000012800010050
Olive#80800012812806010050
Green#0080000128012010050
Teal#008080012812818010050
Navy#0000800012824010050
Purple#800080128012830010050
Coral#FF7F50255127801669100
Salmon#FA807225012811465498
Gold#FFD700255215051100100
Khaki#F0E68C240230140544294
Plum#DDA0DD2211602213002887
SlateBlue#6A5ACD106902052485680
Tomato#FF63472559971972100
SteelBlue#4682B4701301802076171
Chocolate#D2691E21010530258682
Indigo#4B008275013027510051
Turquoise#40E0D0642242081747188
Crimson#DC143C22020603489186
DodgerBlue#1E90FF3014425521088100

Frequently Asked Questions

HSV and HSL both use a cylindrical model, but they define brightness differently. In HSV, V = 100% corresponds to pure, fully saturated color (e.g., pure red), while in HSL, L = 100% is always white regardless of hue. HSV is preferred in image editing software (Photoshop, GIMP) because adjusting S and V independently feels more natural for selecting tint and shade. Use HSL when you need to find complementary lightness relationships in CSS; use HSV when manipulating color pickers or doing programmatic color selection.
When Δ = 0 (all RGB channels are equal), hue is mathematically undefined because there is no dominant wavelength. By convention, H is set to 0°. This does not mean the color is red. Any achromatic color has S = 0%, which nullifies the hue channel entirely. Software that displays a hue wheel for grays is simply showing the conventional default.
No. This tool uses the naive mathematical conversion R = 255 × (1 C) × (1 K), which assumes ideal inks. Real-world CMYK depends on paper stock, ink density, and the printer's ICC profile. For prepress work, use a color management system like Adobe Color Engine. This converter gives a fast approximation suitable for screen design and quick reference.
Yes. Three-character shorthand (#F00) is expanded to six characters (#FF0000) before parsing. Four-character shorthand (#F00A) is expanded to eight characters (#FF0000AA). If an 8-digit hex code is provided, the alpha channel is parsed and displayed separately but does not affect the HSV output, since HSV is a 3-channel model. The alpha value is shown for reference only.
Hue is rounded to the nearest integer degree (0-359). Saturation and Value are rounded to one decimal place (0.0-100.0%). This matches the precision used by most design tools. If you need higher precision for scientific colorimetry, the underlying floating-point values are computed to full IEEE 754 double precision before rounding for display.
HSV is a mathematical color model. It does not encode viewing conditions, ambient lighting, or display calibration. A color with H = 30°, S = 80%, V = 95% will appear different on a 6500K monitor versus a 9300K monitor. For perceptually uniform color work under varying conditions, consider CIE Lab or CIE LCH models. This tool solves the mathematical conversion, not the perceptual matching problem.