Chess Clock Timer
Professional-grade chess timer with FIDE presets, Fischer Increment, Bronstein Delay, and Drift-Free technology. Includes Wake Lock and Arbiter adjustments.
About
In high-stakes chess, the clock is not just a measurement device; it is a weapon. A player must balance positional accuracy against the relentless decay of their time reserves. This tool is a tournament-grade digital implementation of a professional chess clock, designed to eliminate the latency issues common in web-based timers while offering the advanced control modes required by FIDE (International Chess Federation) and USCF standards.
Unlike basic stopwatches, this system implements the correct mathematical handling of Fischer Increment (time added per move) and Bronstein Delay (time refunded per move). It utilizes the performance.now API to calculate time deltas with microsecond precision, ensuring that the displayed time tdisplay exactly matches the wall-clock time treal, preventing the "clock drift" that plagues standard JavaScript timers over long games.
Key features for serious players include Wake Lock integration (preventing screen sleep during deep thought), Arbiter Mode (allowing manual time adjustments for illegal move penalties), and visual Time Pressure indicators that shift color as the "flag" approaches.
Formulas
The precise calculation of remaining time Trem involves accounting for the starting budget, the time consumed per move tthink, and the increment algorithm used.
1. Fischer Increment: Time is added to the reserve. The total available time after n moves is:
Where I is the increment in seconds.
2. Bronstein Delay: The time deducted tdeduct is effectively the thinking time minus the delay D, but it can never be negative (you cannot gain time):
If a player moves instantly (thinking time < D), the clock simply does not move, preserving the original time.
Reference Data
| Preset Name | Base Time | Increment / Delay | Est. Game Duration | Tournament Context |
|---|---|---|---|---|
| FIDE Bullet | 1 min | + 0 sec | < 2 mins | Online "Hyperbullet" play. |
| FIDE Blitz | 3 min | + 2 sec | 10 mins | World Blitz Championship Standard. |
| Club Blitz | 5 min | + 0 sec | 10 mins | Casual "5-Minute" games. |
| Rapid (FIDE) | 15 min | + 10 sec | 45 mins | World Rapid Championship. |
| Classical (Club) | 30 min | + 0 sec | 1 hour | Weekend Swiss tournaments (G/30). |
| Classical (Pro) | 90 min | + 30 sec | 4 hours | Top-level FIDE events. |
| USCF Delay | 40 min | 5 sec (Delay) | 90 mins | US National Standard (Analog-style delay). |
| Armageddon | 5 vs 4 | 0 sec | 9 mins | Tie-break: Black wins on a draw. |
| Hourglass | 1 min | Variable | Undefined | Time flows from one player to the other. |