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Category Board Games
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About

In high-stakes chess, the clock is not just a measurement device; it is a weapon. A player must balance positional accuracy against the relentless decay of their time reserves. This tool is a tournament-grade digital implementation of a professional chess clock, designed to eliminate the latency issues common in web-based timers while offering the advanced control modes required by FIDE (International Chess Federation) and USCF standards.

Unlike basic stopwatches, this system implements the correct mathematical handling of Fischer Increment (time added per move) and Bronstein Delay (time refunded per move). It utilizes the performance.now API to calculate time deltas with microsecond precision, ensuring that the displayed time tdisplay exactly matches the wall-clock time treal, preventing the "clock drift" that plagues standard JavaScript timers over long games.

Key features for serious players include Wake Lock integration (preventing screen sleep during deep thought), Arbiter Mode (allowing manual time adjustments for illegal move penalties), and visual Time Pressure indicators that shift color as the "flag" approaches.

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Formulas

The precise calculation of remaining time Trem involves accounting for the starting budget, the time consumed per move tthink, and the increment algorithm used.

1. Fischer Increment: Time is added to the reserve. The total available time after n moves is:

Trem = Tstart ni=1 tthink_i + (n 1) I

Where I is the increment in seconds.

2. Bronstein Delay: The time deducted tdeduct is effectively the thinking time minus the delay D, but it can never be negative (you cannot gain time):

tdeduct = max(0, tthink D)

If a player moves instantly (thinking time < D), the clock simply does not move, preserving the original time.

Reference Data

Preset NameBase TimeIncrement / DelayEst. Game DurationTournament Context
FIDE Bullet1 min+ 0 sec< 2 minsOnline "Hyperbullet" play.
FIDE Blitz3 min+ 2 sec10 minsWorld Blitz Championship Standard.
Club Blitz5 min+ 0 sec10 minsCasual "5-Minute" games.
Rapid (FIDE)15 min+ 10 sec45 minsWorld Rapid Championship.
Classical (Club)30 min+ 0 sec1 hourWeekend Swiss tournaments (G/30).
Classical (Pro)90 min+ 30 sec4 hoursTop-level FIDE events.
USCF Delay40 min5 sec (Delay)90 minsUS National Standard (Analog-style delay).
Armageddon5 vs 40 sec9 minsTie-break: Black wins on a draw.
Hourglass1 minVariableUndefinedTime flows from one player to the other.

Frequently Asked Questions

Wake Lock is a browser capability that prevents your device's screen from dimming or turning off while the website is active. This is critical for chess, as games can involve long periods of contemplation without screen interaction. This tool automatically engages the Wake Lock when a game begins.
Tap the "Pause" button during a game. The overlay that appears acts as an Arbiter screen. You will see +/- buttons next to each player's time. Use these to add penalties or restore time before resuming the game.
Yes. While the presets (like 3+2) apply the same time to both players, you can manually select "Custom" setup. This unlocks independent input fields for Player 1 and Player 2, allowing you to give one player 5 minutes and the other 1 minute (e.g., for Armageddon games).
Nothing. This tool runs entirely client-side (in your browser). Once loaded, it requires no internet connection to function, making it safe for use in areas with poor signal.
Yes. We use "delta-timing" based on the system clock rather than relying on the screen refresh rate. Even if your device lags or the browser throttles the animation, the mathematical calculation of elapsed time remains precise to the millisecond.