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Diameter: 240 px · Canvas: 480×480
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About

Rendering an analog clock at arbitrary scales introduces non-trivial challenges in stroke-weight proportionality, numeral legibility, and tick-mark density. A naive CSS transform: scale(s) on a raster element produces blurred artifacts. This tool redraws the entire clock on a Canvas element at the target resolution, recalculating every dimension - hand length, stroke width, font size - as a function of the scale factor s. The base clock radius r = 120 px is multiplied by s [0.25, 4.0], yielding effective diameters from 60 to 960 px. Device pixel ratio compensation ensures crisp edges on HiDPI screens at every scale.

Practical applications include dashboard embedding at constrained sizes, kiosk displays requiring large faces, and accessibility scenarios where users need enlarged time readouts. The tool accounts for sub-pixel rendering, proportional hand tapering, and graduated tick marks. Note: browser canvas performance degrades above approximately 4000 px canvas width on low-end hardware, hence the 4.0× upper bound.

clock scale resize analog clock time display clock size adjustable clock

Formulas

Each clock hand angle is computed from the current time components. The hour hand incorporates both hours and minutes for smooth sweep.

θsec = s60 × 2π π2
θmin = m + s6060 × 2π π2
θhr = (h mod 12) + m6012 × 2π π2

All rendered dimensions are proportional to effective radius R = rbase × s, where rbase = 120 px and s is the scale factor.

Where: s = seconds (0 - 59), m = minutes (0 - 59), h = hours (0 - 23), θ = angle in radians measured clockwise from 12 o’clock position, R = effective drawing radius.

Reference Data

Scale FactorEffective DiameterMinute Hand LengthHour Hand LengthStroke WidthFont SizeUse Case
0.25×60 px22 px16 px0.5 px4 pxThumbnail / Widget
0.5×120 px44 px32 px1.0 px7 pxSidebar embed
0.75×180 px66 px48 px1.5 px10 pxCompact dashboard
1.0×240 px88 px64 px2.0 px14 pxDefault desktop
1.25×300 px110 px80 px2.5 px17 pxPresentation
1.5×360 px132 px96 px3.0 px21 pxMeeting room display
2.0×480 px176 px128 px4.0 px28 pxWall clock / Kiosk
2.5×600 px220 px160 px5.0 px35 pxLarge signage
3.0×720 px264 px192 px6.0 px42 pxAccessibility / Low vision
3.5×840 px308 px224 px7.0 px49 pxTV / Monitor display
4.0×960 px352 px256 px8.0 px56 pxFull-screen kiosk

Frequently Asked Questions

The canvas is rendered at the device's native pixel ratio (window.devicePixelRatio). On displays with a DPR of 1, scaling above 2.0× may reveal anti-aliasing artifacts. The tool compensates by multiplying the internal canvas resolution by the DPR, but extremely high scales on low-DPR monitors will approach the limits of the GPU rasterizer.
All stroke widths, hand lengths, and font sizes are computed as linear functions of the effective radius R = 120 × s. This maintains visual proportionality. The hour hand width, for example, is always R × 0.035, ensuring it never becomes illegibly thin at small scales or disproportionately thick at large ones.
At 4× scale with a DPR of 2, the canvas pixel buffer reaches approximately 1920 × 1920 pixels. Each frame clears and redraws roughly 80 path operations. On modern hardware this consumes under 2 ms per frame - well within the 16.67 ms budget for 60 fps. Older mobile GPUs may drop to 30 fps above 3× scale.
The analog face always displays 12-hour positions (1-12) since a 24-hour analog face would halve the angular separation between hours from 30° to 15°, making the dial harder to read. The digital readout below the clock can be toggled between 12-hour and 24-hour format independently.
Canvas implementations across browsers have a maximum buffer size (commonly 4096 × 4096 or 16384 × 16384 pixels depending on GPU). At 4.0× with a base of 120 px radius and DPR of 2, the buffer is 1920 × 1920 - safely within limits. Allowing arbitrary scales risks a silent canvas failure where nothing renders.
By default the second hand uses continuous sweep, recalculating its angle every animation frame using Date.getSeconds() + Date.getMilliseconds() / 1000. You can toggle to discrete tick mode, where the hand snaps to integer second positions - matching traditional quartz clock behavior.