User Rating 0.0
Total Usage 2 times
Live Monitoring
Detected Browser
Initializing...
Operating System
Scanning...
Likely Device
Analyzing...
💻 Hardware & GPU
GPU Vendor
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GPU Renderer
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CPU Cores
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RAM Estimate
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Battery Level
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Power State
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📱 Display & Viewport
Window Size
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Screen Res
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Pixel Ratio
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Color Depth
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Orientation
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Touch Support
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📡 Network & Location
Connection
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Downlink
Latency (RTT)
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Save Data
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Timezone
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Language
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🔧 Engine & Support
Cookies
Check
LocalStorage
Check
WebGL
Check
WebP Images
Check
H.264 Video
Check
PDF Viewer
Check
Raw User Agent StringScanning...
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About

In modern web development and technical support, knowing the exact client environment is the difference between solving a bug in minutes versus days. This tool is not a simple User Agent parser. It is a comprehensive diagnostic suite that leverages the Navigator, Network Information, Battery Status, and WebGL APIs to generate a precise fingerprint of the user's session.

We solve the it works on my machine paradox by exposing hidden hardware variables. This includes unmasking the GPU renderer to detect graphics card capabilities, estimating bandwidth downlink to debug loading issues, and checking video codec support (H.264, VP9, AV1) for media compatibility. All processing occurs locally in the browser memory, ensuring privacy while delivering granular technical data.

browser fingerprint gpu detection network diagnostics qa debugging screen resolution user agent analyzer

Formulas

To determine if a device is High DPI (Retina), we calculate the physical pixel density relative to CSS pixels. This ratio dictates which image assets serves to the client to avoid blurriness.

Density = max(1, window.devicePixelRatio)

When estimating network conditions for adaptive loading, the browser uses an Exponential Moving Average (EMA) of recent transfer rates, capped to prevent fingerprinting:

Bandwidthest {0, ..., 10 Mbps}

Reference Data

Diagnostic MetricAPI SourceSignificanceReturn Type
GPU ModelWEBGL_debug_renderer_infoIdentifies graphics card performance and driver issues.String (e.g., Apple M1)
Network Speednavigator.connection.downlinkEstimates bandwidth for adaptive streaming logic.Float (Mbps)
Device Memorynavigator.deviceMemoryRAM approximation for handling heavy assets.Number (GB)
Round Trip Timenavigator.connection.rttLatency measurement critical for real-time apps.Milliseconds (ms)
Cores/Threadsnavigator.hardwareConcurrencyCPU capacity for multi-threaded Workers.Integer
Battery Statenavigator.getBattery()Debugs power-saving throttling on mobile.Object (Level/Charging)
Client Hintsnavigator.userAgentDataModern, anti-spoofing browser brand detection.JSON Object
Media CodecscanPlayType()Verifies support for AV1, HEVC, or VP9 video.String (likely/maybe)

Frequently Asked Questions

Privacy standards in modern browsers (especially Firefox and Safari) may block access to the Battery API to prevent user tracking. In these cases, the tool reports Restricted or NULL as the data is programmatically inaccessible.
Browsers do not broadcast the exact model name (e.g., 'iPhone 13 Pro'). We use a heuristic database that matches your screen resolution (screen.width x screen.height) and pixel ratio (dpr) against known device specifications. This is a probabilistic match, not a guaranteed hardware ID.
Screen Size is the physical resolution of your monitor. Viewport is the size of the browser window currently available to render the website. Debugging layout issues requires knowing the Viewport size, as toolbars and scrollbars reduce the usable area.
Certain CSS animations and WebGL effects behave differently on Intel Integrated Graphics vs. NVIDIA dedicated cards. Knowing the UNMASKED_RENDERER helps developers diagnose why a website might be lagging or rendering graphical glitches on specific hardware.