ABGR to JPEG Converter
Convert raw ABGR pixel data files to JPEG images. Specify dimensions, adjust quality, preview and download the result instantly in your browser.
About
Raw ABGR pixel data stores each pixel as four bytes in the order Alpha, Blue, Green, Red. This format appears in GPU framebuffer dumps, game engine texture exports, and graphics debugging tools. Without a proper converter, feeding ABGR data into standard image viewers produces corrupted color channels. A blue sky renders orange. Skin tones shift to cyan. The file contains no header, no dimensions, no compression metadata. You must know the exact width and height or the reconstruction fails with diagonal shearing artifacts. This tool performs real byte-level channel reordering from ABGR to RGBA, renders the result onto a Canvas element, and encodes it as a JPEG using the browser's native encoder. The conversion is lossless at the channel-swap stage. Quality loss occurs only during JPEG compression, controlled by the Q parameter (0.0 to 1.0).
A common mistake is confusing ABGR with ARGB or BGRA. In ABGR, byte offset 0 is alpha, offset 1 is blue, offset 2 is green, offset 3 is red. Getting this wrong produces an image with swapped red and blue channels. The tool validates that your file size equals W ร H ร 4 bytes before processing, catching dimension mismatches before they produce garbage output.
Formulas
The ABGR to RGBA channel remapping operates on each 4-byte pixel block. Given a source buffer S in ABGR order and a destination buffer D in RGBA order, the mapping for pixel index i is:
D[4i + 1] = S[4i + 2] (G โ byte 2)
D[4i + 2] = S[4i + 1] (B โ byte 1)
D[4i + 3] = S[4i + 0] (A โ byte 0)
The expected file size validation formula ensures dimensional correctness before processing:
Where W is the image width in pixels, H is the image height in pixels, and the factor 4 represents the bytes per pixel (ABGR). JPEG quality Q is a value in the range [0.0, 1.0] passed to the Canvas toBlob encoder. At Q = 1.0, compression artifacts are minimal. At Q = 0.1, file size drops substantially but visible blocking artifacts appear in gradient regions.
Reference Data
| Pixel Format | Byte Order | Byte 0 | Byte 1 | Byte 2 | Byte 3 | Common Source |
|---|---|---|---|---|---|---|
| ABGR | A, B, G, R | A | B | G | R | GPU framebuffers, OpenGL readbacks |
| RGBA | R, G, B, A | R | G | B | A | Canvas API, PNG standard |
| ARGB | A, R, G, B | A | R | G | B | macOS Quartz, Windows GDI+ |
| BGRA | B, G, R, A | B | G | R | A | Windows BMP, Direct2D |
| RGB | R, G, B | R | G | B | - | JPEG (internal), PPM format |
| BGR | B, G, R | B | G | R | - | OpenCV default, BMP 24-bit |
| Grayscale | Y | Y | - | - | - | Medical imaging, depth maps |
| YUV 4:2:0 | Y, U, V (planar) | Y | U | V | - | Video codecs (H.264, VP9) |
| NV12 | Y plane + UV interleaved | Y | U | V | - | Android camera, hardware decoders |
| RGB565 | 5R, 6G, 5B (16-bit) | R5G6 | G6B5 | Embedded displays, legacy mobile | ||
| RGBA16F | R, G, B, A (half-float) | R16f | G16f | B16f | A16f | HDR rendering, EXR format |
| RGBA32F | R, G, B, A (float) | R32f | G32f | B32f | A32f | Scientific imaging, compute shaders |
| CMYK | C, M, Y, K | C | M | Y | K | Print prepress, TIFF/PSD |
| Indexed (P8) | Palette index | idx | - | - | - | GIF, retro game sprites |