8D Audio Converter - Create 8D Spatial Audio from Any Song
Convert any audio file to 8D spatial audio online. Adjust rotation speed, reverb, bass boost. Preview in real-time and export as WAV. Free, no upload required.
Drop your audio file here or click to browse
MP3, WAV, OGG, FLAC, AAC, M4A, WEBM • Max 50 MB
About
8D audio is a spatial audio technique that simulates sound rotating around the listener's head. The effect is produced by modulating a source's position along a circular path defined by x = r โ cos(ฯt) and z = r โ sin(ฯt), where ฯ is the angular velocity in rad/s. The human auditory system interprets these interaural time and level differences as directional cues. Headphones are mandatory. Speaker playback collapses the stereo field and eliminates the effect entirely. Poorly calibrated rotation speed causes listener fatigue. Too fast (> 0.5 Hz) induces disorientation. Too slow (< 0.05 Hz) becomes imperceptible.
This tool processes audio entirely in your browser using the Web Audio API. No file is uploaded to any server. The converter applies real HRTF-based panning via the browser's built-in spatial audio engine, combined with synthetic convolution reverb and a low-shelf bass boost filter. The result is rendered offline at full quality and exported as an uncompressed WAV file. Limitation: the spatial model assumes an idealized spherical head. Individual ear geometry (pinna shape) affects real-world perception and cannot be accounted for without personalized HRTF data.
Formulas
The 8D audio effect positions a virtual sound source on a circular orbit around the listener. At any time t, the source coordinates in the horizontal plane are:
Where r = rotation radius (m), f = rotation frequency (Hz), and t = elapsed time (s). The y coordinate remains 0 (no vertical movement).
The synthetic impulse response for reverb is generated as exponentially decaying white noise:
Where T = decay time (s), fs = sample rate (Hz), n = sample index, and the factor 3 ensures โ60 dB attenuation at time T (RT60 convention).
Bass boost uses a low-shelf biquad filter centered at 250 Hz with configurable gain G in dB.
Reference Data
| Parameter | Recommended Range | Default | Unit | Effect on Output |
|---|---|---|---|---|
| Rotation Speed | 0.05 - 0.5 | 0.15 | Hz | Higher values create faster circular motion perception |
| Rotation Radius | 1 - 20 | 8 | m (virtual) | Larger radius increases perceived distance and stereo width |
| Reverb Decay | 0.5 - 5.0 | 2.0 | s | Longer decay simulates larger virtual rooms |
| Reverb Mix | 0 - 100 | 30 | % | Wet/dry ratio of reverb signal |
| Bass Boost | 0 - 15 | 3 | dB | Low-shelf filter gain below 250 Hz |
| Sample Rate | 44100 - 48000 | Source rate | Hz | Output WAV sample rate matches input |
| Bit Depth (Export) | 16 | 16 | bit | PCM encoding precision in exported WAV |
| Max File Size | โค 50 | - | MB | Browser memory constraint for decoding |
| Supported Formats | MP3, WAV, OGG, FLAC, AAC, M4A, WEBM (browser-dependent decoding) | |||
| HRTF Model | Browser built-in (Chromium uses IRC dataset from IRCAM LISTEN) | |||
| Panner Distance Model | inverse - gain = refDist รท (refDist + rolloff โ
(dist โ refDist)) | |||
| Channels (Output) | 2 | 2 | Stereo | Spatial panning requires stereo output |
| Angular Velocity (ฯ) | 0.314 - 3.14 | 0.942 | rad/s | Derived: ฯ = 2ฯ โ f |