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Total Usage 3 times
1 Geometry Input
⇧

Drag & Drop Mesh File

Supports .OBJ, .TXT (ASCII)

OR PASTE DATA
2 Configuration & Analysis
Vertices 0
Faces 0
Volume (UnitsΒ³) 0.00
Surface Area 0.00
3 Result

3D Format Encyclopedia

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About

In additive manufacturing and computational geometry, the integrity of a 3D mesh is as critical as the file format itself. A model with inverted normals or zero-area faces will fail in slicer software, resulting in print artifacts or complete job rejection. This tool solves the interoperability crisis between CAD software (SolidWorks, Fusion 360) and mesh-based applications (Blender, Cura) by performing strictly local, browser-based conversion.

Unlike server-side converters that compromise intellectual property by uploading proprietary geometry, this engine processes vertex data entirely within the client's memory. It parses ASCII mesh data to reconstruct the topology, calculates the bounding box tensor, and verifies the Euler characteristic to estimate mesh water-tightness. It serves engineers who need to convert legacy Wavefront OBJ files to Stereolithography (STL) for printing, or researchers needing to extract raw Point Cloud (XYZ) data from mesh surfaces.

Precision is maintained through double-precision floating-point arithmetic. The tool automatically handles coordinate system transformations and normal vector recalculation, ensuring that the lighting calculations in the target engine render correctly. It is designed for high-throughput workflows where file privacy and immediate feedback on mesh metrics (volume, surface area) are non-negotiable.

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Formulas

To verify if a mesh is suitable for 3D printing, we calculate the signed volume of the object using the divergence theorem. For a closed mesh comprised of triangles, where the i-th triangle has vertices v1, v2, and v3, the volume V is:

V = Nβˆ‘i=1 16 β‹… (v1 β‹… (v2 Γ— v3))

We also calculate the total Surface Area A by summing the Euclidean areas of all triangles. The area of a single triangle is half the magnitude of the cross product of two edge vectors:

A = Nβˆ‘i=1 12 |(v2 βˆ’ v1) Γ— (v3 βˆ’ v1)|

Frequently Asked Questions

A negative volume typically indicates that the mesh normals are inverted (pointing inside the object) or that the vertex winding order is clockwise instead of counter-clockwise. The tool attempts to calculate the "Signed Volume", so the absolute value represents the physical volume, while the sign indicates orientation.
No. This utility focuses on geometry (mesh topology) conversion. Formats like STL and basic PLY do not support texture mapping. Converting an OBJ with textures to STL will strip all color and image data, leaving only the raw shape.
Since processing happens in your browser (Client-Side), the limit depends on your computer's RAM. Generally, ASCII files up to 100-150MB are manageable. Larger files may cause the browser tab to crash due to memory allocation limits in the JavaScript engine.
A manifold mesh is "watertight" - it has no holes, no self-intersections, and every edge is shared by exactly two faces. Non-manifold meshes often cause slicing errors in 3D printing software (e.g., the printer trying to fill infinite space).
The tool uses JavaScript's standard double-precision (64-bit) floating-point format. This provides approximately 15-17 significant decimal digits of precision, which is more than sufficient for engineering tolerances in manufacturing.