3D Ball Breaker Game
Play a stunning 3D ball breaker game with perspective depth layers, power-ups, particle effects, and progressive difficulty. Free, no install needed.
About
Standard 2D breakout clones ignore the spatial dimension that makes brick destruction satisfying. This implementation renders a brick field across multiple z-depth layers using real perspective projection: screen coordinates are computed as xscreen = (x − cx) ⋅ fz + f + cx, where f is the focal length and cx is the viewport center. Ball physics use Euler integration with reflection vectors calculated from surface normals at collision points. Paddle contact angle determines the outgoing trajectory via θ = lerp(−60°, 60°, hitRatio), giving the player directional control. Front-layer bricks must be cleared before deeper layers become reachable. Miscalculating angle control at higher levels, where ball speed scales by 1.08level, results in rapid life loss.
The engine handles multi-ball splits, fireball penetration, and paddle width modifiers as real physics state changes rather than visual tricks. Particle explosions on brick destruction use the same 3D projection pipeline. Combo multipliers reward consecutive hits without paddle contact. Note: collision detection uses axis-aligned bounding boxes projected to 2D, which can produce occasional edge-case misses on bricks at extreme depth parallax. Pro tip: aim for the corners of the brick field where ricochet geometry maximizes chain reactions across depth layers.
Reference Data
| Level | Depth Layers | Ball Speed | Brick Rows | Brick Health | Power-up Chance | Points per Brick | Combo Bonus |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 4.0 px/frame | 4 | 1 hit | 20% | 10 | ×1.0 |
| 2 | 2 | 4.3 px/frame | 5 | 1 | 18% | 15 | ×1.1 |
| 3 | 3 | 4.6 px/frame | 5 | 1-2 | 16% | 20 | ×1.2 |
| 4 | 3 | 5.0 px/frame | 6 | 1-2 | 15% | 25 | ×1.3 |
| 5 | 3 | 5.4 px/frame | 6 | 1-3 | 14% | 30 | ×1.4 |
| 6 | 4 | 5.8 px/frame | 7 | 2-3 | 12% | 40 | ×1.5 |
| 7 | 4 | 6.3 px/frame | 7 | 2-3 | 10% | 50 | ×1.6 |
| 8 | 4 | 6.8 px/frame | 8 | 2-4 | 10% | 60 | ×1.7 |
| 9 | 5 | 7.3 px/frame | 8 | 3-4 | 8% | 75 | ×1.8 |
| 10 | 5 | 8.0 px/frame | 9 | 3-5 | 6% | 100 | ×2.0 |
| Power-Up Reference | |||||||
| Multi-Ball | Splits into 3 balls | Duration: until lost | Blue glow | ||||
| Wide Paddle | 1.5× width | 12 sec | Green glow | ||||
| Fireball | Penetrates bricks | 8 sec | Orange glow | ||||
| Slow Ball | 0.6× speed | 10 sec | Purple glow | ||||
| Extra Life | +1 life | Instant | Red glow | ||||