3-Lane Obstacle Dodger Game
Assess and improve your cognitive processing speed with this professional 3-lane reaction trainer. Monitor reaction times and visuospatial attention.
About
This tool utilizes a continuous performance task paradigm to evaluate Visuospatial Attention and Motor Reaction Time (RT). Unlike standard reaction tests that measure simple stimulus-response latency, this 3-lane protocol introduces a lateral decision-making variable, requiring the subject to process spatial coordinates before executing a motor command.
As the test progresses, the vertical velocity v of the incoming stimuli increases linearly. This forces the neural processing pathways - specifically the dorsal stream (where pathway) - to accelerate identification and spatial mapping. Failure to dodge an obstacle indicates a breakdown in the Perception-Action Loop, typically caused by cognitive overload or attentional lapse. Consistent training can induce neuroplasticity, potentially reducing synaptic latency in spatial recognition tasks.
Formulas
The difficulty curve is governed by a linear velocity function over time t:
Where v0 is the initial velocity and a is the acceleration constant. The time available for a decision (Δt) is inversely proportional to velocity and distance d:
Reference Data
| Metric | Symbol | Value / Unit | Description |
|---|---|---|---|
| Average Human RT | RTavg | 250 ms | Visual stimulus reaction time. |
| Elite Gamer RT | RTelite | 150 ms | Threshold for professional e-sports. |
| Processing Limit | τ | 13 fps | Maximum rate of distinct visual events. |
| Lateral Velocity | vx | Variable | Speed of lane switching. |
| Vertical Velocity | vy | 5-20 m/s | Descent speed of obstacles. |
| Lane Width | w | 33.3 % | Relative width of each sector. |
| Decision Window | Δt | f(v) | Time available to react. |