2048 Classic 4x4 Game
The ultimate 2048 Classic 4x4 logic game. Features smooth animations, mobile swipe support, score saving, and mathematical insights into the algorithm.
About
This tool is a rigorous implementation of the sliding block puzzle paradigm, specifically designed to test spatial reasoning and long-term planning. Unlike simple arcade games, 2048 operates on a deterministic grid where entropy increases with every move. The risk of gridlock (where no valid moves remain) grows exponentially as the number of distinct values on the board increases.
Success requires maintaining a monotonic gradient of values - keeping the highest value tiles, such as 1024 or 2048, anchored in a corner. This minimizes the fragmentation of the available 4×4 workspace. The game ends when the grid density reaches 100% and no adjacent tiles satisfy the merge condition vi = vj.
Formulas
The Merge Condition
Two tiles merge if and only if their vector positions allow collision and their scalar values are identical:
Scoring Algorithm
The total score S is the summation of the value of every merged tile produced throughout the game:
S = N∑k=1 merge_valuek
Where N is the total number of merge events.
Reference Data
| Tile Value (2n) | Probability | Hex Color | Rarity Tier |
|---|---|---|---|
| 2 | 90% (Spawn) | #eee4da | Common |
| 4 | 10% (Spawn) | #ede0c8 | Uncommon |
| 8 | Merge Only | #f2b179 | Regular |
| 16 | Merge Only | #f59563 | Regular |
| 32 | Merge Only | #f67c5f | Intermediate |
| 64 | Merge Only | #f65e3b | Intermediate |
| 128 | Merge Only | #edcf72 | Advanced |
| 256 | Merge Only | #edcc61 | Advanced |
| 512 | Merge Only | #edc850 | Expert |
| 1024 | Merge Only | #edc53f | Master |
| 2048 | Merge Only | #edc22e | Legendary |